v 0.5
I created a discord, feel free to join it ! ( https://discord.gg/jycXJMa )
New version : 0.0.5
What's new ?
- Grabbing mechanism : I used a different system of the one created by Oculus, it is working, but haves some issues right now (cf. works-to-do)
- Added textures to floor and ceiling with Normal Map
- Added occlusion map and illumination map to the torch
- Added a loading screen
- Added a door to the entry
- Added wood beams between intersections of walls
Works to do :
- Grabbing mechanism : -> Preserve the inertia of object when they are dropped from the player hand -> Disable the hand visual that is holding an object
- Making a menu
- Create the different solo modes -> A collection of static mazes -> A Random mode with different difficulty
- Making a end screen when the player achieve to arrives to the end of the maze
- Adding a scoring system based on time
- Making a local and online scoreboard
- Creating some assets to make the maze more interesting
- Creating a beacon, a small object that you can place on wall to find your way easily
Files
Get Mazadventure - Oculus Quest
Mazadventure - Oculus Quest
[Oculus Quest] You are lost in a random generated maze, find the exit ..
Status | In development |
Author | LeFarow |
Genre | Adventure, Puzzle |
Tags | 3D, First-Person, maze, Virtual Reality (VR) |
Languages | English |
More posts
- v 0.3Aug 09, 2019
- First releaseJul 28, 2019
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